Best Life Ever is the board game adaptation of a famous life simulator for the PC. Just as in real life, our character has to work, study, improve their skills, increase the value of their real estate, build social connections and, most importantly: live happily. You can be anyone in this game!

The life simulator with the working title Best Life Ever offers a unique experience for the players: start a new, fully normal life. Move into a new neighborhood, apply for a job and climb the ladder to higher ranks. Earn a lot of money, purchase a bulk of useful devices into your housing and imrpove your skills with their help. Build connections, make friends – or even fall in love – with new people, organize parties together, host events at home or in local gathering spots.
In this world – just as in reality -, your body and mind require constant care but with skillful maneuvering in the triangle of work, entertainment and development, and by cooperating with your friends, you can get along in life. After fulfilling your life goals, you can finish the game as the happiest person with fantastic memories.
Strengths
- high level of interaction
- high replayability
- realistic – with lots of possible actions
- addictive
- flow of character development

Info
| Designer | István Szauer |
| Graphic | prototype |
| Publisher | – |
| Release date | – |
Designer’s note
During the tests, I met with many unusual motivations. In real life, every person aims for the unreachable perfection: there is always a higher level to reach. In this game, the death of the character means game over – but this cannot by forced onto a player, so players often demanded to continue even after the end of the planned playing time, resulting in games exceeding 6+ hours. The current version of the game supports gathering points cooperatively. The earlier version could be won by the player with the highest number of happiness points. This goal was changed because players have not dealt with gathering victory points earlier – even the most aggressive, most competitive ones -, they just enjoyed the game and drifted with the flow. Leaving my everyday skin of a teacher and a game developer behind, I gladly play as a secret agent or a rock star, maybe as a kingpin, and this experience is way more exciting by itself than counting scores. This is not an average board game.
Publisher’s aspect
Guaranteed best-selling success on Kickstarter if the publisher could obtain the copyright licenses of the PC game.
